![]() ![]() After melding, a player can then play on the melds of other players. Only their meld cards can be laid out and no additional cards. They must start their hand by drawing a card, then when they own the correct sequence of cards, they are allowed to meld or "go down" by laying their meld cards face up on the table in their correct sequence. A player must have both a set of 3 cards and a run of 4 cards in their hand before they can meld in certain rounds.Ī player can meld only when it is their turn. A run is a combination of a specific number of cards of the same suit that have consecutive ranks. The combinations for each hand are either sets or runs or a combination of both.Ī set is a combination of a specific number of cards of the same rank, and the suit is not important. The combination for each hand is different (see chart), and they become more difficult with each subsequent hand. The object of each hand is to come up with the correct combination of cards to be able to meld, or "lay out". The first player to call for the card takes it, as well as a penalty card from the deck. This is achieved by calling out for the card. If the next player chooses not to take the upcard, any other player may claim it. That card then becomes the new upcard, which the next player in turn can take. After the player draws their card, either from the stock or the upcard, they must then choose any card in their hand to discard by placing this card face up on the discard pile. They may either pick up one new card from the top of the stock or take the upcard. Each player has a choice at the beginning of their turn. Play always progresses in this clockwise direction. The first player to play is the player to the dealer's left. This card is called the upcard and becomes the beginning of the discard pile, else known as "dead", or no longer in the game. One card is taken from the top of the stock and placed face up next to it. ![]() The rest of the deck is then placed face down in the middle of the players this is referred to as the stock. Each player is dealt ten cards for the first four rounds and then 12 for the last three. One player begins as dealer for the first hand, and then the player to the dealer's left becomes dealer for the next hand, and so on. Each game is based on 7 rounds of hands, and the rules for each hand are unique. The number of decks varies from 2 to 4 and is based on the number of players (see chart). Aces are high and low (above a King), and Jokers are wild cards. The game is also known as Combination rummy, Deuces Wild Rummy and Joker rummy, and a proprietary version of the game called Phase 10 was published in 1982.Ĭontract rummy is played with multiple decks of 54 standard playing cards, including the Jokers. It appeared in the United States during the Second World War. Contract rummy is a Rummy card game, based on gin rummy played by 3 to 8 players. ![]()
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